Old Clan Tzimisce
Disciplines: Animalism, Auspex, Dominate
Weaknesses: Crave familiarity and stability, as a result they MUST sleep surrounded by at least two handfuls of earth from a land important to them as mortals. (Usually homeland or graveyard interred in.) Failure to do so results in loss of half of all dice pools for next 24 hours, cumulative, until down to one die, until Tzimisce sleeps within his special earth.
page revision: 2, last edited: 16 Jan 2010 19:58